Digital Media and Games
Undergraduate Students course (in English, 20 Credits UK): Multimedia and Video Games. Watch the TRAILER.
Description: This module aims to provide an introduction to digital media and systems, and a practical understanding of the fundamentals of digital media technologies used in game design and development. It also covers the issues and challenges of multimedia communication, game design and game prototyping. Educational gaming and social media game development are contrasted to traditional console game development.
Digital Service Design Applications and Internship
Postgraduate Students course (in English, 30 Credits UK): Digital Service Design Applications
Description: This module develops upon the methods and skills learned in the Digital Design Methodologies module studied in term one, with the added context of a variety of projects based on real-world briefs.
Example topics include: prototyping, understanding product life cycles and building effective roadmaps, product design, how to move design into production and behavioural design.
Advanced Computing and Software Technology
Graduate Students course (in English, 15 Credits UK): Pervasive Computing.
Description: This module aims to o develop a critical understanding of advanced technology (computers, devices and networks) and associated software architectures, platforms and development frameworks – focusing specifically on their interplay in the context of information systems development and Pervasive Computing.
Design and Evaluation of Interactive Products
Graduate Students course (in Spanish, 6 ETCS): Interaction design for emergent technologies.
Description: From websites and phones to video games, ATM machines and drinks dispensers, interactive products are very much part of everyday life. But how many are easy, satisfying and enjoyable to use? Design and Evaluation of Interactive Products studies the factors, techniques, tools and theories that affect the design of such products. Topics vary from computing, psychology and graphic design to entertainment, informatics and usability. Enrolled students learn about the theory underlying interaction design, and acquire practical skills that will equip you to analyse, design, and evaluate the interactive products you use every day.
User Interfaces Design
Undergraduate Students course (in English and Spanish, 6 ETCS): Designing user interfaces for classic and new web-oriented and mobile technologies.
Description: the course provides a general introduction to the theory and practice of computer user interface design. Among topics the well-know buzzwords: user-friendly, ergonomic, Web 2.0, direct manipulation, constraint-based, prototyping, rich internet applications, end-user programming, programming by demonstration, visual programming, hypermedia, information visualization, and collaborative software. The emphasis is on the design and implementation of 2D graphical user interfaces. The course introduces the basic interaction devices available and the techniques that have been developed for (or have given rise to) them, and provides information on several important paradigms for how these techniques can be woven into a coherent dialogue. This course provides a framework within which students can analyze existing user interfaces and design new ones.
Undergraduate Students course (in English and Spanish, 6 ETCS): Software engineering practices specialized in the development of multimedia systems.
Description: this course starts with the scientific and technical principles of media capture and computer representation, coupled with the methods of operation and application of the computer software and systems that enable delivery of multimedia productions. This central core is complemented with study of a broad range of technologies and processes that support multimedia systems and the delivery of multimedia productions, e.g. computer software design,computer system organization, the Internet, commercial and scientific information management