Nice resource on actionable game accessibility: Includification
Imagine games where participants can develop projects in real life to address real problems, such as securing a community’s food supply or establishing a sustainable power source, then progress through levels of the game; would not it be a great way of learning?
Jane McGonigal, author of Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011) and the former director of Games Research and Development at the Institute for the Future in Palo Alto, Calif. presented at EDUCAUSE 2013 a series of examples of games which can change the future of education [ARTICLE]
Our Studio proposal has been accepted at TEI 2014 – 8th International Conference on Tangible, Embedded and Embodied Interaction.
This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of device ecologies. Therefore, participants will be able to explore how the toolkit support to physical/digital interaction gives people with low, when no, technical skills the possibility to rapidly prototype interactions among heterogeneous devices, thus blurring the boundaries between the physical and the digital world.
See here a couple of example of what participants will be able to do:
Tired of hardware programming lessons and tutorials or dealing with Arduino boards? Well on Kickstarter there’s a new project on a tiny interactive robot, The Little Robot Friend, who can help you learning and teaching the basics of hardware programming and seems actually fun [ARTICLE]
With Mark Weiser‘s vision already becoming true, there’s currently another vision which might be the next step toward computing paradigms: The Tomorrow Project by Intel.
Take a look at this interview with Brian David Johnson, futurist at Intel: http://bcove.me/vwfae2ra
Via ASU Magazine